Aaron previews the bluffing game Guns or Treasure from Castillo Games designed by Bryce Brown.
Aaron does a playthrough of the solo roll and write Shu’s Tactics from Leviath Games.
Aaron previews the family-friendly dice rolling game Roll A Rainbow from TP Games RI.
Aaron previews the family-friendly rummy-esque/take that game Shape Counters from TP Games RI.
Aaron reviews the 2-6 player push your luck, set collection game 2CAN Game from Amigo Games.
Aaron reviews the 2-5 player vowels not included, except for the ‘o’, word game Vowl.
Aaron reviews the 2-4 player band builder – Boy Band Builder The Card Game. Players will audition band members and prepare for gigs…for cash.
Aaron reviews the 1-4 player set collection game Your Friend is Sad from Jason Anarchy Games, Shen and many other web-comic artists.
Aaron reviews the 1 to 4 player student loan debt reduction game Millennial Manatees from Jason Anarchy and Jason Anarchy Games.
Aaron reviews the 2 or 4 player pattern building, end game bonus game Abstract Academy from Flatout Games (Molly Johnson, Robert Melvin, Shawn Stankewich). Abstract Academy was published by Crafty Games with art from Dann May. Compete with your fellow art students and try to impress the professors by painting pieces in accordance with the assignments and the professors’ varying wishes.
Aaron previews the 1-7 player hand management, set collection game Birds of a Feather: Western North America from Snowbright Studio. Compete with others or yourself to make the most out of a bird-watch outing. Birds of a Feather: Western North America was designed by Teale Fristoe with art from Trevor Fristoe and Quill Kolat.
Aaron previews the 2 player action point, hand management game Maul Peak from Pencil First Games. Apparently the issues in Skulk Hollow have gotten colder and moved up the mountain to affect the Grizzar who dwell in Maul Peak. Maul Peak was designed by Eduardo Baraf and Keith Matejka with art from Dustin Foust, Sebastian Koziner and Helen Zhu.
Aaron previews the 1-4 player engine-building, strategic roll and write game Motor City. Motor City was designed by Motor City Gameworks (Adam Hill, Ben Pinchback and Matt Riddle).
Aaron previews the 1-4 player open drafting, tableau-building, set collection, push-your-luck game Way Too Many Cats from Carla Kopp and Weird Giraffe Games.
Aaron previews the 2-4 player memory and bluffing card game Monsters and the Things That Destroy Them.
Aaron reviews the 2-4 player work-could-certainly-be-better game Corporate Coffin.
Aaron previews the 2-player, dodgeball inspired, dexterity flicking game Jungle Ball from Orto Games.
Aaron plays some Merchants of Magick with its designer Clarence Simpson and game designer Raven McKenzie. Merchants of Magick was published by Rock Manor Games.
Aaron previews Blazon from designer David Conklin and learns a little about the language of the world of weaponry. Blazon features the art of Ian O’toole and is being published by 25th Century Games.
Aaron takes a sip and previews Boba Mahjong, a hand management, set collection game from Ta-Te Wu.
Aaron went to Pax Unplugged, met some people and saw some things.
Aaron reviews Quirky Circuits from designer Nikki Valens, artist Danalyn Reyes and publisher Plaid Hat Games.
Aaron reviews Land vs Sea from Jon-Paul Jacques and Good Games Publishing.
Aaron reviews Hues and Cues from Scott Brady and The Op.
Aaron reviews The Game Face to Face from Steffen Benndorf and Reinhard Staupe with art from
Oliver Freudenreich and Sandra Freudenreich. The Game Face to Face was published by Pandasaurus Games.