Colortown is a place where creatures of any hue live and work together. However feelings of superiority, sadness and fear have caused the harmony found in Colortown to take an ugly segregated turn. As creatures of like colors begin to gather together they are forced to pause their segregation by a force known as the bleakness. The bleakness exists in one color, white, and if not checked it could destroy all of TinkerWorld.
Your character, Koru, is the last Tinker. Tinkers have the ability to harness the power of essence of different colors. The Last Tinker City of Colors does have several difficulty modes but I didn’t want my experience to be too hard or too easy. Having said that I was convinced that it was a kids game for the first hour or two. While there is platforming in the game, it is controlled holding the right trigger and moving the left stick in the direction you wish to jump, swing or move. Punching, kicking and throwing projectiles utilizes the face buttons and the triggers.
Visually the brightness and art style of The Last Tinker are very, very appealing. So appealing in fact that they can become a distraction for the game’s over arching issue–consistency. The beginning of the game felt like an adventure game on autopilot but sprinkled throughout are troublesome enemies, occasionally obtuse puzzles and poorly implemented stealth sections. One area that was consistent was the boss battles. Unfortunately the majority of them play out the exact same banal way.
I liked the world, the social commentary and even the humor but the creatures were quite talkative and many spoke in annoying grunts and shrieks. Despite some of the more challenging and pleasurable aspects being distributed unevenly, I enjoyed The Last Tinker City of Colors overall. It is a fun,Â beautiful albeit unbalanced game.
Recommendation*: Worth a buy on sale
Full Disclosure: This game was provided to GameEnthus by the publisher.
Genre: action adventure
Publisher: Calico Media
Platforms: PC, Mac Linux
Worth a buy – paying full price for fans of the series or genre makes sense – often includes a caveat
Worth a buy on sale – not quite full price worthy but close, – often includes a caveat
Rent – rent before buying
No – borrow it if you must play it
Please no – Don’t waste any time and/or money on it