GameEnthus Podcast ep56: The Penske File or Last [insert name] of Hope

Posted in Podcast on July 14th, 2011 by Ind1fference

This week the GameEnthus crew is joined by SuperGiantGames‘ Creative Director, Greg Kasavin. Our topics this week include but are not limited to: Bastion, Shadows of the Damned, Ultima IV, Trenched, Spec Ops: The Line, Vanquish, Tactics Ogre, Catherine demo, BoulderDash XL, WarHammer Kill Team, Ms. ‘Splosion Man and more. Hope you enjoy the show and feel free to leave us, hopefully positive, feedback on itunes and/or the Zune Marketplace. When you’re done listening check out our forums, leave us some voicemail @ (202) 573-7686 or email us at podcast@gameenthus.com.

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Show length:  ~92mins Direct Download *right click to Download

Show Links

SuperGiantGames

Indie Summer Uprising

BigRob’s Youtube page

PLAY!

GameEnthus on Google+

Independent Thought Game(s)

Jamestown – Final Form Games

Lootfest – Fabian Viking

Help Others

RedCross GameEnthus Team Page

Twitter info

@Kasavin @SuperGiantGames

@BigRob029 @Tiny415 @Ind1fference @AssaultSuit @GameEnthus

Site(s)

http://GameEnthus.com

Show Music

Intro – The Wascals – Class Clown

Break 1 – Stevie Wonder – All I Do

Break 2 – Hall & Oats – Can’t Go For That

Break 3 – Mos Def – Mathematics

Outro – Moby – My Weakness

Showcap – Mott the Hoople – All the Young Dudes

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GameEnthus Podcast ep34: Bioshock Intervention or Signs of Hypothermia

Posted in Podcast on February 10th, 2011 by Ind1fference


Ashley/@Overlordror, from 2girls1game.com, joins us this week as we talk about indie games, Bioshock, Stacking, Dead Space 2, TNT Racers, Killzone 3 MP beta and much more. Hope you enjoy the show and feel free to leave us, hopefully positive, feedback on itunes and/or the Zune Marketplace. When you’re done listening check out our forums, leave us some voicemail @ (202) 573-7686 or email us @ podcast@gameenthus.com.

Subscribe

Show length: ~118 min

Direct Download *right click to Download

Show Links

2girls1game

DROD

IGF.com

RedCrossRacing

SpelunkyWorld

CircBoard

Independent Thought 64 -

Miner Dig Deep

Twin Blades

Stick Unleashed

BabyMaker Extreme 2

Defy Gravity

Twitter info

@2girls1game @Overlordror @BigRob029 @Tiny415 @Ind1fference @AssaultSuit @GameEnthus

Sites

http://GameEnthus.com

http://unnamedgeek.com

http://2girls1game.com

http://thegamesmen.com/

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Breach Review

Posted in Game Reviews on January 25th, 2011 by Ind1fference

Genre: class/team based FPS(up to 16, online only)

Developer: Atomic Games

Platforms: PC and Xbox 360(XBLA)

Release Date: Jan 26, 2011

Price: 1200 Allards/$20 on PC

Breach is a class and team-based FPS(first person shooter) developed by Atomic Games, utilizing the Hydrogen engine. Breach made gaming blog/site headlines last year during Pax East 2010 when there was a foiled attempt to steal the game from a computer on the show floor. Nevertheless Atomic spent the rest of 2010 working on and polishing Breach.

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Raskulls Review

Posted in Game Reviews on January 21st, 2011 by J Love

When just one genre won’t feed your gaming appetite.

King Says Let's Go!

What would happen if you took a side-scroller like Sonic, added racing like Wipeout, toss in random power ups from Mario Kart, build in block clearing action from Super Puzzle Fighter 2 Turbo, paid homage to Mr. Driller and then wrapped it all up with a nice $10 (well, 800 Microsoft Points) bow? You’d have Raskulls, an awesomely enjoyable and readily accessible action platformer developed by Halfbrick and published by Microsoft Game Studios. Rarely does a game that takes flavors from other games successfully blend them together but Raskulls combined them with a nice helping of fun, humor and challenging gameplay.

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ilomilo Review

Posted in Game Reviews on January 14th, 2011 by Ind1fference

Ilomilo (XBLA)
Developer: SouthEnd Interactive
Publisher: Microsoft Game Studios
Released: January 5, 2011
Price: 800 Allards

ilomilo has cuteness and charm in spades. However its high levels of cuteness are not in vain as it’s a quite an enjoyable puzzle game. ilomilo has around 49 levels where the objective is “simply” to reunite ilo and milo.The gameplay allows players to control either ilo or milo as they traverse each gravity and physics defying level. You can switch between them at will as you make your way through the game. Couch coop works similarly to the single player but players essentially have half the responsibility, only controlling ilo or milo. Seems like online play would have been easy to implement with players essentially taking turns.

Story elements are conveyed during loading screens in addition to conversations with Sebastian, who provides gameplay tips or other information. Gathering fragments in the levels also fills a meter that can ultimately result in unlocking a memory piece that reveals more about the game’s back story. The controls are fairly simple. Our characters are controlled with the left analog, camera movements are done with the right and the A button allows interactions with items. Items are special blocks that allow ilo or milo to drop through the floor, fill in 1 to 4 gaps vertically/horizontally in addition using environmental triggers that move platforms or allow temporary flight.

The levels, early on, feel as though they have hit a sweet spot on difficulty. However there were times, in later chapters, when I got stuck and needed to restart a level in order to complete it. Traversing the levels were a worthy endeavor as I never tired of seeing their happy dance upon getting them back together.  Other creatures in the levels can impede our heroes’ progress by blocking their paths or removing the item ilo or milo are carrying or just getting in the way until redirected. For such a cute game it was nice to have some adversity within the levels aside from just the overall challenge.

While finding each other is the primary goal for each level, little creatures called Safkas can be found and will unlock more game content along with photos and other knick knacks. Collecting all the Safkas in a level will unlock optional challenges. But that’s not all. ilomilo shuffle(pictured above) is an Easter egg mini-game that can also be accessed by either finding it the “Wet Ink” level in  chapter 3 or by entering a code(press LT, RT, LB, RB in the main menu sequentially). ilomilo shufle is a 2D game where you move our characters around together but not necessarily on the same row or column while collecting Safkas and photos to earn points and trying not to fall. It even has leaderboards. This game has it all!

Ups

Great gameplay

Looks great with ultra high levels of cute(ness)

Fun couch Coop

Easter eggs……literally

Downs

Difficulty can spike ridiculously at times

No online coop

Bottom Line

Worth your time and 800 Allards. Buy it.

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X-men Arcade Game Review

Posted in Game Reviews on January 13th, 2011 by AssaultSuit

Developer: Konami/Backbone Ent.

Publisher: Konami

Platforms: XBLA/PSN

Price: $10/800 Allards

1992 brought about some memorable releases and events: L.A. riots, Windows 3.1, nicotine patches, Wayne’s World, Basic Instinct, Bill Clinton’s presidency and many more. Despite my diligent research of notable events in 1992 none of them included the release of the X-men Arcade game. This, up to 4 or 6 player, arcade game gave gamers the ability to punch and kick robots, lizard men, bees and members of the Brotherhood of Evil Mutants(Pyro, Blob, The White Queen, Mystique, Wendigo, Nimrod and Magneto) through 7 action-packed levels. But more importantly you have the choice to control your favorite X-men including Nightcrawler(my fav), Colossus, Storm, Cyclops, Wolverine and roller-skating-disco-loving fan favorite Dazzler.

Being an almost 20 year old side-scrolling beat ‘em up arcade game makes X-men Arcade incredibly simplistic. Which is not a bad thing. It is a faithful arcade port that allows up to 6 player couch coop(PS3 only, 4 player for 360) in addition to online play. Backbone even included the Japanese ROM so you can play a slightly different version of the game. The most significant difference I recall was the occasional health power up that appeared when some enemies were defeated. Which is nice because grabbing it gets you an achievement or a trophy. One relic of older arcade beat ‘em ups that still annoys me is the health penalty for using your character’s special move. I am grateful that developers have since replaced that punishment with a meter or some other less frustrating risk/reward implementation. That issue is somewhat negated by the unlimited continues which really does not bother me. But I know that will be a huge sticking point for some gamers.

X-men Arcade game is a fun walk down memory lane but may not impress younger or unfamiliar gamers who have played games like Castle Crashers or Scott Pilgrim. It’s pretty short and mindless. Nevertheless walking to the right while punching creatures and robots in their faces is still fun, especially with other people.

Ups

Faithful arcade port

Numerous display options

Includes Japanese ROM

Fun couch coop

Online play

Downs

Incredibly simple, unlimited continues may turn off some players

Very brief

TMNT arcade game was 400 MS points 2-3 years ago, what gives?

Bottom Line

Whether you played it back in the day or if it’s brand new, give the trial a couple of minutes and see that a faithful, albeit brief , stroll down memory lane is likely worth your $10.

Full Disclosure

GameEnthus.com received review code for the 360 version of the X-men Arcade Game

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A World for Keflings Review

Posted in Game Reviews on January 8th, 2011 by BigRob

A World for Keflings

The Keflings are back in this deceptively addicting sequel currently available on the xbox live arcade for 800 points. A World for Keflings is NinjaBee’s follow up to the xbla smash hit – A Kingdom for Keflings.  In AWfK your avatar is thrust into a world populated by Keflings.  Your avatar towers above them Gulliver style as you silently roam their world to help them build up their towns.  The ultimate goal is to help the King build a castle for his kingdom.

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Pinball FX 2/Marvel Tables Review

Posted in Game Reviews, Games on December 16th, 2010 by Ind1fference

Pinball FX was released for XBLA in April 2007.  The game was very well received. But Zen Studios not wanted to rest on their laurels took it upon themselves to create not only a sequel the the original game but a platform as well. Pinball FX 2 not only updates the original tables(DLC too) and their physics but it also includes a table for free.  Might I add that Pinball FX 2 is a free download and Zen Studios will be releasing “DLC” as stand alone demo enabled tables.

For those not overly familiar with Pinball FX, you’re in good company.  I too was very unfamiliar with the original but I purchased most, if not all, of the DLC to prepare for the sequel.  Having only a week or two to play the first game and not being very good at it I can say confidently that the “old” tables do play significantly better in PBFX2.  The visuals appear sharper, crisper and the overall game play feels smoother. Not only are the visuals up to par but the sound effects as well. The audio notifications of the story elements each table is trying to tell come through quite well and really make the tables that much more engaging. PBFX2 contains an excellent single player representation of video pinball but also has local split screen and online play. If you are a pinball purist this may not be  your cup of tea however the ability to try tables out may give you a change of heart.

The overall objective of pinball, of course, is to play as long as possible while racking up points.  If the competition with yourself is not sufficient then perhaps being reminded of the scores your friends have attained will keep you flippin’.  I must admit that several people on my friends list have scores that only depressed me when the game would encourage me to gain the 15-17 million points I’d need to beat them.  Not only are you scored on individual tables but Zen has included some meta-scoring that branches out into every table you’ve played. The tables have visual queues, sound effects and voice overs that attempt to tell you a story and provide hints to the player about how to progress. Being somewhat of a pinball noob I appreciated the help. When starting a new table and it takes me longer than I’d like to admit to effectively learn a good portion if its secrets. Therein lies the fun.

Marvel Tables

Zen studios announced and quickly released a four table DLC pack for the 360 and a standalone game for PSN. These tables feature Wolverine, Blade, Spider-man and Iron Man. Despite not wanting to appear shallow, I must admit that I was instantly more engaged in these four tables because of the characters. The same could be said of the Street Fighter table. Rocky and Bullwinkle, not so much. Voice over miscasts are the only detractor in this new content. Wolverine’s voice comes to mind as the greatest offender. Nevertheless these are great tables and well worth the $10 or 800 MS points.

Ups

-platform implementation is great and consumer friendly

-plenty of outstanding tables to choose from, ex: SF, Earth Defense, Agents etc

-meta-score and individual table scores create great competition with friends who also play

-the Marvel tables are especially enjoyable due to inclusion of iconic characters

Downs

-I can’t quite get the hang of the tilt

-Some of the voice overs for the Marvel tables are a bit off

-having pinball savants on your friends list can be discouraging,  as you are encouraged to beat their scores, which can be distracting and often humbling

Bottom Line

Download PBFX2, try out some table demos, buy as many as possible, if not all of them. I highly recommend buying the Marvel tables.

Full Disclosure

- I did not play the online or split screen multiplayer

- GameEnthus.com received this game from Zen Studios

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GameEnthus Podcast ep27: Console Fatherhood or Alan Wake Holiday Contest

Posted in Podcast on December 4th, 2010 by Ind1fference

This week the GE crew discusses: Donkey Kong Country Returns, Fable 3, Kirby’s Epic Yarn, black friday/cyber monday sales, Need for Speed Hot Pursuit, iloMilo, odd peripherals, Indie Winter Uprising’s initial offerings and read some listener tweets. Hope you enjoy the show and feel free to leave us, hopefully positive, feedback on itunes and/or the Zune Marketplace. When you’re done listening check out our forums @ GameEnthus.com/forums. You can also leave us some voicemail @ (202) 573-7686  or email @ podcast@gameenthus.com.

Show Links

Indie Winter Uprising

Independent Thought – Epic Dungeon, Break Limit and Solar

Weird peripheral – XtendPlay

Knuckleball cast

Show length: ~1:44

Subscribe

Direct Download *right click to Download

http://GameEnthus.com

http://twitter.com/BigRob029

http://twitter.com/ind1fference

http://twitter.com/tiny415

http://twitter.com/assaultsuit

http://twitter.com/GameEnthus

http://unnamedgeek.com

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Review: The UnderGarden

Posted in Game Reviews on December 2nd, 2010 by Cernunnos

The Undergarden is a simple game where you control a blue cherub of benevolence who bumps into glowing green pustules which emit magic dust you must use to pollinate bioluminecent plants that change color if you’re carrying an instrument-playing monkey.  Got it?  Not quite?  It’s not apparent whether the developers did, either.

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